The Team

Our development branch

Marko - Lead Developer

Founder and coordinator of our projects and development. Currently a third level student of Computer Science. Primary experience in programming, and level design. Lead developer of SW: Bear Force II (2015-2017), and several other projects released as open source.

Mark - Mod Developer

The current lead developer of SW: Bear Force II (2017-), Mark is a Computer Science student with a strong passion for our mod projects. Quick learning abilities and motivation have seen him gain experience in modding, programming and 3D Art.

Felix - Programmer

Felix a.k.a. Vengeful is a professional programmer, with a practical Computer Science education. He’s the team’s most experienced programmer, with a special place in his heart for C#.

James - 3D Artist

James a.k.a. Spitfireboy is currently studying Computer Games Art. Experienced in 3D Art, Animation and has valuable experience in game engines such as Unreal Engine 4 and Unity.
Bad Name Studios Aren’t we just fascinating Mobile website under construction
Bad Name Studios

Humble Beginnings

Ever since its foundation on the evening of April 28th, 2014. our little community strived to build and improve upon itself. We acquired our first project - SW: Bear Force II in 2015., and since then achieved critical success with it. It’s a community built on trust, friendship and the will to produce quality and unique content. Currently we’re still providing patch support for SW:BFII, and we’re now in the process of expanding our development branch and seeking out new projects and new challenges.  

The Community

Our staff and players

Matej - Internal Community Manager

Matej’s community management role is internal, meaning he is the person responsible for our community staff and members, planning events and activities, as well as solving disputes or problems within the community. Matej a.k.a. Svoboda is an educated Engineering Techician, and a hobbyist 3D Artist.

Tobias - Project Community Manager

Tobias a.k.a. Owen is the person responsible for different online clans, guilds and regiments playing on our projects. His responsibilities vary from organizing events for the whole community, to introducing and interacting with new players on our game servers.

James - Regimental Coordinator

- Leading 501st - Education: ? - Experience
Staff
Members
Jordan
Nicholas/Sleekphantom - Discord Administrator
Nuno
Thomas/ShadowDK- Teamspeak Administrator
Chainsor
Chaos
Conor/Conkayne
Duncan
Eye4567
Fixer
Marvin/Gazerbeam
Henrik/Xerone
Games
Greeny
Ibrahana
Owain/Dangerouswelsh
Pilgrim
Richard
Romenia
Scoris
Stealthhunt3r
Stevemiff71
Thorrider
Whiskey
Winter Wolf
Louis/Akichiii
Max

The Team

Our development branch

Marko - Lead Developer

Founder and coordinator of our projects and development. Currently a third level student of Computer Science. Primary experience in programming, and level design. Lead developer of SW: Bear Force II (2015-2017), and several other projects released as open source.

Mark - Mod Developer

The current lead developer of SW: Bear Force II (2017-), Mark is a Computer Science student with a strong passion for our mod projects. Quick learning abilities and motivation have seen him gain experience in modding, programming and 3D Art.

Felix - Programmer

Felix a.k.a. Vengeful is a professional programmer, with a practical Computer Science education. He’s the team’s most experienced programmer, with a special place in his heart for C#.

James - 3D Artist

James a.k.a. Spitfireboy is currently studying Computer Games Art. Experienced in 3D Art, Animation and has valuable experience in game engines such as Unreal Engine 4 and Unity.
Bad Name Studios Aren’t we just fascinating Mobile website under construction

Humble

Beginnings

Ever since its foundation on the evening of April 28th, 2014. our little community strived to build and improve upon itself. We acquired our first project - SW: Bear Force II in 2015., and since then achieved critical success with it. It’s a community built on trust, friendship and the will to produce quality and unique content. Currently we’re still providing patch support for SW:BFII, and we’re now in the process of expanding our development branch and seeking out new projects and new challenges.